Home
- Introduction
- Acknowledgements
- Murals by Brittany Williams
- The 19th Amendment
- Suffrage Maps: Visualizing the Vote
- The Colors of Suffrage
- Four Quotable Women from RBSCP Collections
- What Shall I Be?
- A Vindication of the Rights of Woman
- Smash Patriarchy!
- When A Single Item Tells a Story...
- About this Digital Exhibit
- Why Pink?
- Tell Us What You Think!
What Shall I Be?
![GameBox-01.jpg GameBox-01.jpg](https://rbscpexhibits.lib.rochester.edu/files/fullsize/9093fee7bf0a14ce95c598c669713b11.jpg)
What Shall I Be? The Exciting Game of Career Girls, Selchow & Righter, 1966.
![What_shall_I_be-001.jpg What_shall_I_be-001.jpg](https://rbscpexhibits.lib.rochester.edu/files/fullsize/3a07d6545d835e7b2293d5dbfc331dc0.jpg)
What Shall I Be? The Exciting Game of Career Girls. Bay Shore, N.Y.: Selchow & Righter Co., 1972.
![GameBox-02.jpg GameBox-02.jpg](https://rbscpexhibits.lib.rochester.edu/files/fullsize/0a14bea659b25006a3d4f12ef1b1d09d.jpg)
What Shall I Be? The Exciting Game of Career Girls, Selchow & Righter, Second Edition, 1976.
In 1966, the company best known for Scrabble and Parcheesi released the What Shall I Be? game for girls to “learn what is required to become a teacher, ballet dancer, nurse, model, actress, and airline stewardess.” Intended for girls aged 8-13, the game’s object was to collect four cards depicting one of the careers, two round subject cards and two heart-shaped personality cards that were a “good fit” for that career. Along with presenting a limited, stereotypical range of professions, the game hurls heart-shaped insults like “You are overweight” and “You are a slow thinker,” and warns of the dangers of sloppy make-up. In 1972, the game was re-issued unchanged but for an updated photographic box lid. Changes introduced in the 1976 edition include a more diverse group of young women (some of whom are wearing pants), somewhat less insulting cards, and new careers: surgeon, jockey, astronaut, news commentator, theater director, and lawyer.