Home
- Introduction
- Acknowledgements
- Murals by Brittany Williams
- The 19th Amendment
- Suffrage Maps: Visualizing the Vote
- The Colors of Suffrage
- Four Quotable Women from RBSCP Collections
- What Shall I Be?
- A Vindication of the Rights of Woman
- Smash Patriarchy!
- When A Single Item Tells a Story...
- About this Digital Exhibit
- Why Pink?
- Tell Us What You Think!
What Shall I Be?

What Shall I Be? The Exciting Game of Career Girls, Selchow & Righter, 1966.

What Shall I Be? The Exciting Game of Career Girls. Bay Shore, N.Y.: Selchow & Righter Co., 1972.

What Shall I Be? The Exciting Game of Career Girls, Selchow & Righter, Second Edition, 1976.
In 1966, the company best known for Scrabble and Parcheesi released the What Shall I Be? game for girls to “learn what is required to become a teacher, ballet dancer, nurse, model, actress, and airline stewardess.” Intended for girls aged 8-13, the game’s object was to collect four cards depicting one of the careers, two round subject cards and two heart-shaped personality cards that were a “good fit” for that career. Along with presenting a limited, stereotypical range of professions, the game hurls heart-shaped insults like “You are overweight” and “You are a slow thinker,” and warns of the dangers of sloppy make-up. In 1972, the game was re-issued unchanged but for an updated photographic box lid. Changes introduced in the 1976 edition include a more diverse group of young women (some of whom are wearing pants), somewhat less insulting cards, and new careers: surgeon, jockey, astronaut, news commentator, theater director, and lawyer.